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PostPosted: Sun Apr 30, 2006 6:05 pm 
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ok first, thanks to daelllum big time for figuring this out :D

step 1: decompile a gun soul_slayer has put his jesus touch on (his mp40 for german weapons, his garand for american, OR THOMPSON!, etc)

step 2: import the reference smd, delete the guns and export the arms as armfix.smd

step 3: put this arm fix in the same folder as the gun you're compiling

step 4: open the reference smd for the gun you're compiling and delete the arms, so when you compile it'll use the arms on the armfix.smd

step 5: add a line below below the normal reference, heres an example.. the bar

$model "gun" "v_bar_reference.smd"
$model "hands" "armfixx.smd"

i used 2 x's because i felt like it. name doesn't matter though

step 6: open 3dsmax and import the arms and the idle (not NEEDED) if you don't have 3dsmax or don't have it installed you can compile it and use the source sdk's model viewer. if there are any problems with the wrist, you'll want to open up max (easier, once again..) or milkshape and edit them till they look good

step 7: thats it, step 6 may need to be done or may not.

enjoy, and once again a huge thanks to daellum <333

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Last edited by Mike- on Mon May 01, 2006 2:09 am, edited 1 time in total.

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PostPosted: Sun Apr 30, 2006 6:07 pm 
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Like, totally rad. :]

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PostPosted: Mon May 01, 2006 2:31 am 
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Agrees with the radness.


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PostPosted: Mon May 01, 2006 5:04 am 
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wtf?

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move to help-forum plus stcky?

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PostPosted: Tue May 02, 2006 3:23 pm 
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SplinterCell wrote:
move to help-forum plus stcky?

that'd be nice, but i don't think anyone would notice ;o

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PostPosted: Sat May 20, 2006 6:55 am 
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Wise Old Man
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ahh plz help i could not get it to work i did you tut to the T but i still get the rist crap
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PostPosted: Sat May 27, 2006 7:41 pm 
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Is it me or does the wrist fix not work since the Steam update?

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PostPosted: Sat May 27, 2006 8:30 pm 
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The Steam update has screwed up alot of things, including dods compiling.

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PostPosted: Sun Jun 03, 2007 11:23 pm 
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it worked with my carbine with bayonet release.. and that was after the update :O weird shit...


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PostPosted: Sun Jun 03, 2007 11:25 pm 
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Wise Old Man
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Maybe they fixed it since a year ago?

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PostPosted: Tue Jun 05, 2007 4:55 am 
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Location: evanston, IL/dallas, TX
this is still broken

there's a qc command that stops this, but it's highly complicated to use and gets deleted on decompile

plus, i don't even remember what the command is

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PostPosted: Tue Jun 05, 2007 6:04 am 
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Jed has a article about it on his site.

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PostPosted: Sun Aug 24, 2008 8:18 pm 
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Unfortunately, this fix doesn't really work out.
@ DaEllum: you aren't talking about this male.rvd stuff?

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PostPosted: Fri Sep 05, 2008 2:58 am 
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http://www.wunderboy.org/dodarchive/t-71627.html

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PostPosted: Fri Sep 05, 2008 12:27 pm 
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Wise Old Man
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DaEllum67 wrote:
http://www.wunderboy.org/dodarchive/t-71627.html

That's what I meant, but it doesn't work neither.

EDIT: the reason why it didn't work was that the .qc and everything has to stay in the folder with the anim sequences, don't ask me why. Thanks to JIHAD for helping me out

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Last edited by modderfreak on Fri Oct 03, 2008 1:42 pm, edited 1 time in total.

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