cdg.net

CDG Forums
Your Ad Here
It is currently Wed Jul 18, 2018 1:50 pm

All times are UTC [ DST ]




Post new topic Reply to topic  [ 22112 posts ]  Go to page Previous  1 ... 1471, 1472, 1473, 1474, 1475  Next
Author Message
PostPosted: Tue Dec 12, 2017 7:09 am 
Offline
Old Timer

Joined: Fri Apr 22, 2005 12:11 am
Posts: 537
Location: Seattle, WA
Image
Image

_________________
Image


Last edited by waedoe on Wed Apr 18, 2018 9:38 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Sun Jan 07, 2018 11:00 pm 
Offline
Pre-schooler

Joined: Tue Sep 22, 2015 2:50 pm
Posts: 93
Location: basement
Image


Top
 Profile  
 
PostPosted: Sat Jan 13, 2018 10:01 pm 
Offline
Old Timer

Joined: Fri Apr 22, 2005 12:11 am
Posts: 537
Location: Seattle, WA
Winter Break Personal Project.

I had a lot of fun with this one but failed to make an environment for it before my Winter break finished, regardless I still tried to practice my lighting and choosing a simple background that would help contrast the model and bring it forward in space.

1911A1, 10000 Triangles, 4096^2 Maps, 3pt Light in Marmoset Toolbag 3, Textured in Substance Painter.

More Renders & Marmoset 3D Viewer @: https://www.artstation.com/waedoe

Image
Image
Image
Image

_________________
Image


Top
 Profile  
 
PostPosted: Mon Jan 29, 2018 11:25 am 
Offline
Clinically Dead
User avatar

Joined: Sun Jul 11, 2004 4:15 am
Posts: 2892
Location: snoreway
Some solid work here, Waedoe. I had a thorough look at the marmoset viewer on artstation, finding some things that keep this from being a 9/10. If I were you I'd take a look at improving them if this is meant to stay on your portfolio.
I don't agree with your presentation. That one extremely bright lightsource matched with a dark background makes the coating of the whole thing look super reflective and out of place. I'd either unhide the background to help make the lighting make more sense, or turn down that one light a little. Light placement is pretty good IMO, nice rimming lights :3

You nailed the electric/dielectric materials, tho you could add some color to the exposed metal so it stands out more against the otherwise dull surface coating.
Fingerprints are a nice touch, but I think they are too obviously visible at all times. If you had them at a lower opacity where they'd only show up when the light graze the surface they would be a more effective detail.
There's something weird going on with some of the wear you put on it. It looks like you accidentally put the wear on the albedo instead of the specular where the slide would grind against the frame, on the top/side of the magazine, on the flats of the slide catch and safety, and on all bits that would contact your palm.
You put the AO in the albedo, specular and gloss, which is fake news. You can put it in the specular to save memory space, but when you put it in the albedo and gloss, you're essentially changing the entire material.
I think your metal in general is too glossy. It suits the chamber just fine because it's such a big part, but all the exposed metal from the wear is so glossy that it rarely catches any light and stays black.

There aren't any flaws in the model, but those 10k tris could've gone to much better use.
Some sharp edges have been chamfered which is very 2017y, but stands in contrast to important silhouette geometry being represented much more 2010ish.
In short, some fidelity decisions fit a current-gen
On the side of the slide and hammer, the there are a bunch of supportive edgeloops left in there where they contribute absolutely nothing when you have a split in the UVs and smoothing groups.

@Noodum
Some solid modeling there, m8.
I like the varying edge softness. Keep in mind those really sharp edges will need a lot of geometry on the lowpoly in order to catch properly.
As for crits,
The foregrips should be hollow to allow the barrel and gas tube to come through, and the ring for the sling looks extremely thin...

_________________
'Twas a slight relapse. Sorry.


Top
 Profile  
 
PostPosted: Tue Feb 06, 2018 11:15 am 
Offline
Toddler
User avatar

Joined: Tue Oct 29, 2013 2:23 pm
Posts: 22
Location: Sweden
Something I made a while ago but haven't rigged yet. Something I've yet to do.
Moar renders and an mview on artstation;
https://www.artstation.com/p/X66e3

Image

_________________
$Albedotint "1" everything!


Top
 Profile  
 
PostPosted: Wed Feb 07, 2018 10:24 am 
Offline
Old Timer

Joined: Tue Feb 01, 2011 1:06 am
Posts: 461
Location: its cold in dundee
would be nice to paint out that seam on the thumb, and bump up the spec on the fingernails maybe. tone down the ridges on the nails too I think.
a bit of sss or something on the skin to give the shadows some pink would be good imo.
Looks really nice though, the wrinkles on the fabric are really nice, and I think the glove materials are spot on.

_________________
Image


Top
 Profile  
 
PostPosted: Fri Feb 16, 2018 1:46 pm 
Offline
Old Timer

Joined: Tue Feb 01, 2011 1:06 am
Posts: 461
Location: its cold in dundee
Image
Image
Image


pbr textures (col/gloss/metal/amb)
some internals modelled as well

i should stop redoing the same shit over again

_________________
Image


Top
 Profile  
 
PostPosted: Thu Mar 01, 2018 9:51 am 
Offline
Pre-schooler

Joined: Tue Sep 22, 2015 2:50 pm
Posts: 93
Location: basement
Image
Image


Top
 Profile  
 
PostPosted: Wed Apr 11, 2018 1:30 am 
Offline
Old Timer

Joined: Fri Apr 22, 2005 12:11 am
Posts: 537
Location: Seattle, WA
First Production work, still struggling to set up good lighting, need to invest more time learning the concepts.

Image
Image
Image
Image
Image
Image

_________________
Image


Top
 Profile  
 
PostPosted: Mon Apr 16, 2018 6:01 am 
Offline
Old Timer

Joined: Fri Apr 22, 2005 12:11 am
Posts: 537
Location: Seattle, WA
20k rifle 25k with scope 2048 map

Image
Image
Image
Image
Image
Image

_________________
Image


Top
 Profile  
 
PostPosted: Thu Apr 26, 2018 10:57 am 
Offline
Clinically Dead

Joined: Sat Dec 18, 2004 1:30 pm
Posts: 4299
no idea what i'm doing but it looks ok so far i guess.

Image


Top
 Profile  
 
PostPosted: Mon May 14, 2018 8:04 am 
Offline
Old Timer

Joined: Fri Apr 22, 2005 12:11 am
Posts: 537
Location: Seattle, WA
Image
Image
Image
Image

_________________
Image


Top
 Profile  
 
PostPosted: Tue May 15, 2018 5:41 am 
Offline
Clinically Dead

Joined: Sat Dec 18, 2004 1:30 pm
Posts: 4299
good stuff, waedoe. so smooth i want to touch it.

Image
Image


Top
 Profile  
 
PostPosted: Fri May 18, 2018 10:32 pm 
Offline
Old Timer

Joined: Fri Apr 22, 2005 12:11 am
Posts: 537
Location: Seattle, WA
Thanks a lot I'm digging the berretta too, although I want to see some more color variation, I think its coming along nicely!


RPG7 Base Textures, I should be done this weekend 4k on render 2k on in game

Image
Image
Image

_________________
Image


Top
 Profile  
 
PostPosted: Fri Jun 22, 2018 7:44 pm 
Offline
Old Timer

Joined: Fri Apr 22, 2005 12:11 am
Posts: 537
Location: Seattle, WA
Serbu Super-Shorty for Tower Unite!

Marmoset Viewer: https://www.artstation.com/waedoe

This project was a fun challenge that helped further my skills and pipeline. 17k Triangle, 4096 Texture, Marmoset Toolbag 3.


Image
Image
Image

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22112 posts ]  Go to page Previous  1 ... 1471, 1472, 1473, 1474, 1475  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Your Ad Here
Powered by phpBB® Forum Software © phpBB Group