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PostPosted: Fri Jul 06, 2018 4:39 pm 
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very nice!
that pattern on the grip is a bit lazy tho. needs more diamond knurling

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PostPosted: Sun Jul 15, 2018 3:05 am 
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Thank you for the crits! Yes I agree with you... :( One day, on revision day! Right now here is my first pass on this cool Tanegashima Revolving Matchlock

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PostPosted: Mon Sep 03, 2018 5:09 am 
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Call this a proof of concept. I don't even know if Thanez is finished with the textures, I lifted the .vmt settings from his MP5, and I'm unhappy with the scale.

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E: I'm much happier with the scale and positioning now.

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And one more for the nacht (anims need editing):

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PostPosted: Wed Sep 26, 2018 12:45 am 
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~tactical~

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PostPosted: Wed Sep 26, 2018 6:03 am 
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If you're using those arms, it shouldn't be difficult to put this in BM, riiiiiiight?

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PostPosted: Wed Sep 26, 2018 2:56 pm 
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vagrant wrote:
If you're using those arms, it shouldn't be difficult to put this in BM, riiiiiiight?


Well, yeah, but they're not the actual BMS arms. The hands are from Insurgency (mod version), with Thanez's textures mapped to them. The HEV bits are modeled and textured by moi.

One could of course skin the BMS arms onto the rig i'm using. But effort.

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PostPosted: Wed Sep 26, 2018 4:08 pm 
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SPRKH wrote:
vagrant wrote:
If you're using those arms, it shouldn't be difficult to put this in BM, riiiiiiight?


Well, yeah, but they're not the actual BMS arms. The hands are from Insurgency (mod version), with Thanez's textures mapped to them. The HEV bits are modeled and textured by moi.

One could of course skin the BMS arms onto the rig i'm using. But effort.


Speaking of effort, why on earth did you not just keep M4tl0ck's arms?

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PostPosted: Wed Sep 26, 2018 5:01 pm 
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Because the mesh is too dense. Goldsrc only supports one weight per vertex, so his model would deform and look terrible.

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PostPosted: Wed Sep 26, 2018 5:31 pm 
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Could have weighted it yourself, no? Although I'm learning that is a pain in the ass.

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PostPosted: Fri Oct 05, 2018 2:04 am 
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https://youtu.be/TRS14YPjTcI

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