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 Post subject: M4A1
PostPosted: Sun Dec 10, 2006 5:59 am 
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wtf?
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Posts: 10276
Location: Markham, Ontario Location: The TARDIS
Don't say we did this as a response release or anything, I've been nagging HellSpike to do this for months now.

No compile files for now; I'm going to do a few hacks including and especially TS, and maybe set up a DIY kit or .ms3d with as many accessories already hacked on for fun.

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Clicketh above for comparison render
Top: Source
Bottom: Goldsrc optimised





Ingames

NORMAL
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NORMAL + AIMPOINT
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RIS
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RIS + AIMPOINT
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Tan variations by HellSpike:
CLEAN
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WEAR AND TEAR
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CREDITS
Code:
M4A1
====

M4A1 Model: Soul Slayer
Aimpoint, Carry Handle Mount Model: HellSpike
Textures: Thanez
Tan textures: HellSpike
UV rearrangement, skin hacking: HellSpike
Animations: Hav0c
Sounds: Vunsunta

=======================
Terms and conditions apply to these files. For details, please see http://www.csnation.net/skins/terms.html
=======================



DOWNLOAD - REPLACES M4A1 (9.35 MB)

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Last edited by Sober on Sun Dec 10, 2006 5:37 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sun Dec 10, 2006 6:03 am 
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Sad
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Joined: Sat Dec 31, 2005 1:38 am
Posts: 5594
Location: Fetus Food, CA
Awesome, I'll use. :D

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 Post subject:
PostPosted: Sun Dec 10, 2006 6:07 am 
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Clinically Dead
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Joined: Fri Jun 24, 2005 9:06 pm
Posts: 3005
Location: Moorpark, California
Epic win.

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Rainwater wrote:
why did you make disgraced this release by such terribel animes?

even strykerwolf could animate better than this, and his animes is very bad


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 Post subject:
PostPosted: Sun Dec 10, 2006 6:25 am 
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Wise Old Man

Joined: Mon Oct 10, 2005 6:05 pm
Posts: 1458
Location: evanston, IL/dallas, TX
Win.

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fuck JR Ewing.... there's a lot more to dallas, TX than southfork


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 Post subject:
PostPosted: Sun Dec 10, 2006 6:32 am 
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Clinically Dead
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Joined: Sun Mar 05, 2006 7:57 pm
Posts: 2947
Location: The Ministry of Silly Walks?
Very nice! I especially like the wear&tear tan RIS one. Great job. :D


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 Post subject:
PostPosted: Sun Dec 10, 2006 6:52 am 
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Location: Hard-Boiled Wonderland
I love thanze but never loved this skin :E Great release anywho.


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 Post subject:
PostPosted: Sun Dec 10, 2006 11:37 am 
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Wise Old Man
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Joined: Wed May 18, 2005 10:32 am
Posts: 1796
Location: rocking the kasbah
outstanding!

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= Currently Playing: TF2, COD4, COH =


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 Post subject:
PostPosted: Sun Dec 10, 2006 11:43 am 
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Sad
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Joined: Sat Sep 04, 2004 2:24 pm
Posts: 6966
Location: Guildford, Surrey
Best M4 out there IMO

Still not gonna use since I wanna use Jenn's strappy anims D;

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i have this sad vision of the source section here where it looks exactly like the CZ section except instead of all topics being created by fub, they're all created by millenia


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 Post subject:
PostPosted: Sun Dec 10, 2006 2:57 pm 
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Location: Great Britain
kimono wrote:
I love thanze but never loved this skin :E Great release anywho.


Agreed, mighty fine release needs more Kimono or at least the option ;)

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Quote:
What a crappy hack. Whoever did it took a shit all over the smoothing.


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 Post subject:
PostPosted: Sun Dec 10, 2006 3:07 pm 
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His ass is...
His ass is...

Joined: Mon Mar 01, 2004 2:47 pm
Posts: 9521
I modeled the aimpoint and carry handle mount. ;3

Also you forgot to remove the ring of the default foregrip in the RIS versions.


Thanks for zee compiel n shit. :D

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 Post subject:
PostPosted: Sun Dec 10, 2006 3:29 pm 
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Old School

Joined: Wed Mar 24, 2004 5:01 pm
Posts: 12840
Location: Around
I have Splinter's Tan RIS gear for those RIS Plates and Stock, hit me up on MSN if you want them Spork/Sober.


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 Post subject:
PostPosted: Sun Dec 10, 2006 5:36 pm 
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wtf?
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Joined: Mon Dec 20, 2004 4:55 pm
Posts: 10276
Location: Markham, Ontario Location: The TARDIS
HellSpike wrote:
I modeled the aimpoint and carry handle mount. ;3

Also you forgot to remove the ring of the default foregrip in the RIS versions.


Thanks for zee compiel n shit. :D

what, that little thing at the end of the foregrip? It was in the original compile so I kept it there even for some strange reason; I hope you don't mean the delta ring and the standard foregrip connector are both there?

/credit fix ahoy

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 Post subject:
PostPosted: Sun Dec 10, 2006 8:04 pm 
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Posts: 178
Shit, shit! Much, much better than Yamantaka's and Klla_syc's releases(no offense to either of you). Awesome texture chopping, Hellspike. The only problem that I can see with the compile is that the bullet ejection attachment is way off in the back with the silencer attachment, but everything else about it completely outweighs that.
Edit: The shells are a personal preference. I like to see shells come out of the gun reguardless of what side they come from. I'll just do that myself for personal taste's sake.


Last edited by World Crafter on Sun Dec 10, 2006 8:43 pm, edited 2 times in total.

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 Post subject:
PostPosted: Sun Dec 10, 2006 8:27 pm 
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wtf?
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Joined: Mon Dec 20, 2004 4:55 pm
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Location: Markham, Ontario Location: The TARDIS
World Crafter wrote:
Shit, shit! Much, much better than Yamantaka's and Klla_syc's releases(no offense to either of you). Awesome texture chopping, Hellspike. The only problem that I can see with the compile is that the bullet ejection attachment is way off in the back with the silencer attachment, but everything else about it completely outweighs that.

well unless you like shells coming out of the wrong side of the receiver...

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 Post subject:
PostPosted: Thu Dec 14, 2006 7:02 am 
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Clinically Dead
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Joined: Fri May 05, 2006 7:07 am
Posts: 2197
Location: Canada, Eh
sorry to sound like an ass in pointing this out, but proper tags?


and its awesome, definitely going in my models folder(normal\aimpoint)


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