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PostPosted: Fri Apr 06, 2007 3:54 pm 
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Location: Germany
best ak on best animations.

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The AK-74 assault rifle is a modernized version of the AK-47 developed in 1974, chambered in a smaller cartridge (5.45 x 39 mm as opposed to the 7.62 x 39 mm of the AK-47). The weapon went into mass-production in 1976. The newest variant, the AK-74M, is the main service rifle for the Russian Federation armed forces and has been since the early 1990s.

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misalignment fixed.

no peewees included, sorry

Model - Twinke
Skin - Millenia
Kobra model - TheLama
Kobra UV - HellSpike
Compile - wolli64
Animations - Hellspike


Download
4 versions included:
wood / scope
wood
synthetic / scope
synthetic

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Last edited by wolli64 on Fri Apr 06, 2007 6:03 pm, edited 1 time in total.

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PostPosted: Fri Apr 06, 2007 4:01 pm 
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Posts: 6966
Location: Guildford, Surrey
Much <3

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fub wrote:
i have this sad vision of the source section here where it looks exactly like the CZ section except instead of all topics being created by fub, they're all created by millenia


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PostPosted: Fri Apr 06, 2007 5:17 pm 
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wtf?
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Posts: 10960
Synth - scope = lots of win.

Good jorb!


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PostPosted: Fri Apr 06, 2007 5:27 pm 
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Texture's come out really well in some places, good job :D

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PostPosted: Fri Apr 06, 2007 5:53 pm 
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His ass is...
His ass is...

Joined: Mon Mar 01, 2004 2:47 pm
Posts: 9521
Misalignment at the back kills it.

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PostPosted: Fri Apr 06, 2007 5:55 pm 
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Location: Germany
The Spork wrote:
Misalignment at the back kills it.

gonna fix it

/e: fixed

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PostPosted: Sat Apr 07, 2007 10:49 am 
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Shouldn't the lens be addative?

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PORTFOLIO


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PostPosted: Sun Apr 08, 2007 11:08 am 
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it should, but additive fucks smoothing up

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fub wrote:
i have this sad vision of the source section here where it looks exactly like the CZ section except instead of all topics being created by fub, they're all created by millenia


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PostPosted: Sun Apr 08, 2007 12:19 pm 
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His ass is...
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That's why you put the lense on a seperate reference smd, nubz.

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PostPosted: Mon Apr 09, 2007 4:35 am 
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Hans...how ...how could you.

:[

</3

teeheejk good work


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PostPosted: Mon Apr 09, 2007 3:27 pm 
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Location: Germany
The Spork wrote:
That's why you put the lense on a seperate reference smd, nubz.

it is already.

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PostPosted: Mon Apr 09, 2007 4:02 pm 
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Joined: Wed Mar 24, 2004 5:01 pm
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The .smd's have to be in a specific order in the qc. It would be

Code:
Compile
|
|__ hands.smd
|
|__ ak.smd
|
|__ lense.smd


Otherwise it tries to render it over the top of the other smds thus creating lol.


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PostPosted: Mon Apr 09, 2007 9:25 pm 
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Location: Great Britain
Why ruin a perfectly good lense texture with hl1 additive?

The release is rather good and thanks for including the scoped version, only slight beef is the gun is scaled a wee bit too big. Other than that it looks shit hot and saved me a job :D

GJ all

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What a crappy hack. Whoever did it took a shit all over the smoothing.


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PostPosted: Tue Apr 10, 2007 12:15 am 
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sedj wrote:
Why ruin a perfectly good lense texture with hl1 additive?


Well Kobra sights are effectively just red dot sights, no fancy lense features. But still, the texture created is pretty noice.


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PostPosted: Tue Apr 10, 2007 12:32 am 
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SureShot wrote:
Well Kobra sights are effectively just red dot sights, no fancy lense features. But still, the texture created is pretty noice.


I know which i would prefer, but each to there own i suppose :)

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What a crappy hack. Whoever did it took a shit all over the smoothing.


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