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 Post subject: [CZ M3] Pete's SPAS-12
PostPosted: Mon Mar 24, 2008 11:41 pm 
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Wise Old Man
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Joined: Tue Dec 21, 2004 7:23 pm
Posts: 1898
Location: Coventry, England-land
G'day.

Image

Image

Credits:
Model, UV, texture, whoring the credits: Pete
P/W models: Anti-Death
Animations: Strykerwolf (from GhostOps)
Arm convert: EdisLeado

Info:
Replaces : M3
Polycount (without arms) : 3230 (varies depending on stock option)
Skinmaps : 2x 512x512, 2x 1024x256, 1x 256x256 (varies depending on stock option)

Image


Note: this model uses fairly high-res textures, and in order to use these, find your config.cfg in your CS folder, and anywhere in there, add "gl_max_size 1024" without quotes, and set the file to read-only. You might also want to go into your graphics card's driver settings and force AA and AF on to 2-4x or more, giving you sharper textures and a smoother look in HL :]

Enjoy :]

Massive high-fives to everyone who helped out, cheers guys.

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 Post subject:
PostPosted: Tue Mar 25, 2008 12:39 am 
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Warning Level 2
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Joined: Wed Jan 10, 2007 4:27 am
Posts: 1904
Location: Canadiastan
<3

bootiful :D

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 Post subject:
PostPosted: Tue Mar 25, 2008 1:23 am 
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Adolescent
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Joined: Sun Dec 23, 2007 1:27 am
Posts: 112
Location: BEEG AMAARRRICAN TEETEES
I cried when I didn't see this for HL2 :cry: :cry:
AND STILL AM!

tbh this one looks better than the CSS one in terms of animation.


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 Post subject:
PostPosted: Tue Mar 25, 2008 1:35 am 
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Wise Old Man
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Joined: Tue Dec 21, 2004 7:23 pm
Posts: 1898
Location: Coventry, England-land
Zomb3h wrote:
I cried when I didn't see this for HL2 :cry: :cry:
AND STILL AM!
What? It has been compiled for HL2, in the source releases section.

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 Post subject:
PostPosted: Tue Mar 25, 2008 2:28 am 
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Adolescent
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Joined: Sun Dec 23, 2007 1:27 am
Posts: 112
Location: BEEG AMAARRRICAN TEETEES
I know, I know.
What I MEAN is the thing that's been bothering me ever since you released it.
The HL2 compile DOES NOT have this type of animation by Zoidburg :cry:
It just has an animation from Dr. Zoidburg, but the style is meant to be similar and identical to Valve's shotgun animation, and I've been questioning that reason for a while now "Why isn't this animation being used for HL2 instead?" :cry: :cry:

Anyway, great release nonetheless.... :cry:


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 Post subject:
PostPosted: Tue Mar 25, 2008 8:27 pm 
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Sexeh Goat
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Joined: Tue Jul 01, 2003 12:50 am
Posts: 2597
Very nice, I tested it ingame it loves getting headshots, I think it may need a wee bit of contrast since it isnt in CSS anymore, but I can fiddle with that my self. Thanks

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 Post subject:
PostPosted: Tue Mar 25, 2008 8:54 pm 
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Old Timer
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Joined: Mon Nov 19, 2007 11:21 pm
Posts: 654
Location: Netherlands, The
when does it stop, "tha releasing"


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PostPosted: Mon Jun 09, 2008 3:58 am 
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Clinically Dead
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Joined: Sun Jul 11, 2004 9:45 pm
Posts: 2033
Location: Louisville, Kentucky
Beautiful, looks a wee small though

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Half-Life Creations - Free hosting.


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 Post subject: Re:
PostPosted: Mon Jun 09, 2008 3:31 pm 
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Clinically Dead
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Joined: Mon Aug 29, 2005 4:50 am
Posts: 2986
Location: Chilliwack, B.C.
Zomb3h wrote:
I know, I know.
What I MEAN is the thing that's been bothering me ever since you released it.
The HL2 compile DOES NOT have this type of animation by Zoidburg :cry:
It just has an animation from Dr. Zoidburg, but the style is meant to be similar and identical to Valve's shotgun animation, and I've been questioning that reason for a while now "Why isn't this animation being used for HL2 instead?" :cry: :cry:

Anyway, great release nonetheless.... :cry:

Agreed on no ghost ops anims for the shotgun. I might end up makin a compile with ghost ops anims later on for those who are interested.

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