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PostPosted: Wed Nov 07, 2007 3:39 am 
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Clinically Dead
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Yessir.


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PostPosted: Wed Nov 07, 2007 5:00 am 
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Avant Bard wrote:
Yo dudes, Harry linked me here because it's vaguely similar to an idea for a Triffids game I had a while back, if only because it's very much a long-term survival game. Good to see someone else shares my view that the 'survival' part of pretty much every 'survival horror' game is total BS. If you guys would be cool with it, I'd like to help spitball some gameplay ideas (it's all I'm good at - can't code, can't skin).


Sure, and the public discussion is the perfect place.

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That's the kind of reaction I'm aiming from the fans. :D

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PostPosted: Wed Nov 07, 2007 5:07 am 
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Might I suggest a sticky with a list of the people involved and their part in making this mod? Good luck with it and hope you succeed.


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PostPosted: Wed Nov 07, 2007 5:17 am 
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Don't see why not. I'll dig up the post from the old topic.

And thanks the for encouragement :)

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MOZONE, referring to Doomy naked wrote:
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PostPosted: Wed Nov 07, 2007 5:19 am 
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Clinically Dead
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Doom Marine wrote:
Sure, and the public discussion is the perfect place.


/nudge nudge

This is the guy with sweet recording equipment so probably suck up his arse a bit more.

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Click the image^ for my work, and feel welcome to post on my forum, it's a game art and general discussion community which i hope to expand into a comfortable place where people can learn from eachother.


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PostPosted: Wed Nov 07, 2007 5:26 am 
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harry wrote:
Doom Marine wrote:
Sure, and the public discussion is the perfect place.


/nudge nudge

This is the guy with sweet recording equipment so probably suck up his arse a bit more.


Riiiiiggghhht

Erm *cough* you know, Avant, we sure could use audio "ideas" if you catch my drift.

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MOZONE, referring to Doomy naked wrote:
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PostPosted: Wed Nov 07, 2007 5:47 am 
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Wise Old Man

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You had my support once I read "SKS"

But classic zombies are the way to go. I'm wondering how the gameplay dynamics form. (And am already formulating my own twisted dream scenario, or is it a nightmare scenario?)

Best of Luck.

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PostPosted: Wed Nov 07, 2007 8:07 am 
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Baqar wrote:
But classic zombies are the way to go. I'm wondering how the gameplay dynamics form. (And am already formulating my own twisted dream scenario, or is it a nightmare scenario?)


What specifically would you like to know about gameplay? A firearm's turning speed (with sights up) will be determine by weapon bulkiness. A stocked shotgun turns slower than the stockless, but it absorbs recoil more which allows it to pump faster.

Something like that? :wink:

And don't worry, our job is to let you fulfill any scenario you can think of. (Even if it involves brain bashing with rocks.)

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MOZONE, referring to Doomy naked wrote:
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PostPosted: Wed Nov 07, 2007 8:59 am 
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Oh, whoops. Should've mentioned that I could do sounds and stuff for the game. Got some recording gear, so it shouldn't be hard for me to get some decent quality sound effects done. Dunno about gunshots (could probably only record a .22 firing at my local shooting range), but I'm sure I could get recordings of footsteps, doors opening, various items smashing, and people being beaten to death with rocks. Probably in that order, too.


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PostPosted: Wed Nov 07, 2007 9:31 am 
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watermelon + axe

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Click the image^ for my work, and feel welcome to post on my forum, it's a game art and general discussion community which i hope to expand into a comfortable place where people can learn from eachother.


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PostPosted: Wed Nov 07, 2007 1:13 pm 
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We quite need some moans and other spoken sounds, so if you can do them then please do so.

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PostPosted: Wed Nov 07, 2007 2:20 pm 
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Should definitely be able to do a bunch of moaning/groaning in the next couple of days. We going to be using early Romero as a cue for the vocal work?


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PostPosted: Wed Nov 07, 2007 3:36 pm 
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Avant Bard wrote:
Should definitely be able to do a bunch of moaning/groaning in the next couple of days. We going to be using early Romero as a cue for the vocal work?


You bet. No "Braaaiinnns," its simply a misconception.

But hold on the melee impact sounds though. We have someone else working on them.

We could sure use footsteps of the player and the shuffling zombie noises. :D

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MOZONE, referring to Doomy naked wrote:
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PostPosted: Wed Nov 07, 2007 4:26 pm 
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Walking, charging, spotting you, falling etc...

ps. Doomy add him

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PostPosted: Sun Jan 06, 2008 9:07 pm 
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if you put in a mauser C-96 this mod would be complete (in my eye's)

still i love the concept of it.

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