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 Post subject: Smith&Wesson 627 Performance Center
PostPosted: Tue Jul 13, 2010 7:38 am 
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New born

Joined: Fri Sep 11, 2009 3:44 am
Posts: 5
Not sure if I'm in a position to make requests, but would it be possible to keep the reload and draw animations from this http://www.fpsbanana.com/skins/19419 to keep them from snapping into idle prematurely during multiplayer games?

Thanks.


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 Post subject: Re: Smith&Wesson 627 Performance Center
PostPosted: Wed Jul 14, 2010 1:18 am 
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Clinically Dead
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Joined: Sun May 21, 2006 5:00 pm
Posts: 2758
Location: Atlanta, GA
i'm not the kind of person who can help here, it just makes me laugh that a darkelfa release has a fucked up compile

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 Post subject: Re: Smith&Wesson 627 Performance Center
PostPosted: Wed Jul 14, 2010 2:44 am 
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Old Timer
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Joined: Sun Jan 28, 2007 12:26 am
Posts: 568
Location: ON., Canada
http://www.mediafire.com/file/uxdyzydmnzkjf1w/elfa_628_fix.rar

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 Post subject: Re: Smith&Wesson 627 Performance Center
PostPosted: Wed Jul 14, 2010 6:23 am 
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New born

Joined: Fri Sep 11, 2009 3:44 am
Posts: 5
RedRogueXIII wrote:

The link gives me an error that says that the file is invalid or deleted. Thanks for putting the time into this though.


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 Post subject: Re: Smith&Wesson 627 Performance Center
PostPosted: Wed Jul 14, 2010 6:59 am 
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Old Timer
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Joined: Sun Jan 28, 2007 12:26 am
Posts: 568
Location: ON., Canada
Odd, http://www.mediafire.com/?uxdyzydmnzkjf1w

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Tutorials:: Creating a Weapon for Source by Stormy|
References:: DecideNBF- Pixagogo|DeactivatedGuns|

Image
Casual Indifference
MODELS - WHAT MODELS?!


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 Post subject: Re: Smith&Wesson 627 Performance Center
PostPosted: Wed Jul 14, 2010 7:05 am 
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New born

Joined: Fri Sep 11, 2009 3:44 am
Posts: 5
RedRogueXIII wrote:

You have no idea how much I love you right now, thanks for this. Now I just need to learn how to contribute myself.


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