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PostPosted: Mon Nov 21, 2016 5:28 am 
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Clinically Dead

Joined: Sat Dec 18, 2004 1:30 pm
Posts: 4299
4Echo: great start too! the grime is a nice touch.
thanez: thanks for keeping this forum alive. yea everything is separate but i don't remember how to do any of that stuff lol. i was messing with max's default viewport shaders here
what game can this be compiled for? people still play CS:S? perhaps insurgency (the new one)? i'll post the textures here when it's finished if anybody wants to do that.


Last edited by Splinter on Mon Jul 17, 2017 7:11 am, edited 1 time in total.

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PostPosted: Mon Nov 21, 2016 2:14 pm 
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Joined: Tue Sep 22, 2015 2:50 pm
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Location: basement
good shit splinter

what texture/photo did you use for the wood on the upper handguard? doing something similar atm


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PostPosted: Mon Nov 21, 2016 5:51 pm 
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Clinically Dead

Joined: Sat Dec 18, 2004 1:30 pm
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no photos for the wood, noodum. i drew the grain with a tablet. but for the upper handguard i used a simple filter > noise and filter > motion blur to get that effect.


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PostPosted: Wed Nov 23, 2016 12:47 am 
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His ass is...
His ass is...

Joined: Wed Mar 04, 2009 11:16 am
Posts: 523
Id animate that for css even if nobody on earth plays that shit any more

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PostPosted: Fri Nov 25, 2016 8:28 pm 
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Clinically Dead
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Posts: 2892
Location: snoreway
I'd take a jab at shaders if the PSDs are in order :)

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'Twas a slight relapse. Sorry.


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PostPosted: Sat Nov 26, 2016 12:20 am 
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Joined: Tue Feb 01, 2011 1:06 am
Posts: 461
Location: its cold in dundee
we need a new moddable game.

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PostPosted: Mon Nov 28, 2016 8:10 am 
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Clinically Dead
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Location: snoreway
Yeah. I'm doing black mesa at my own pace :)

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PostPosted: Mon Nov 28, 2016 9:21 pm 
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PostPosted: Tue Nov 29, 2016 6:21 am 
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Clinically Dead

Joined: Thu Aug 30, 2007 2:30 am
Posts: 2428
Location: 2007
snore


Last edited by Racer445 on Thu Dec 01, 2016 6:07 pm, edited 1 time in total.

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PostPosted: Tue Nov 29, 2016 11:56 am 
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Location: basement
seems like god himself has made an appearance :D


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PostPosted: Tue Nov 29, 2016 6:33 pm 
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Joined: Tue Feb 01, 2011 1:06 am
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Location: its cold in dundee
...is that a derringer?

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PostPosted: Tue Dec 06, 2016 1:46 am 
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Ugh. Send kebab and snus.

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PostPosted: Tue Dec 06, 2016 7:14 pm 
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too dark


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PostPosted: Fri Dec 09, 2016 8:30 am 
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Old Timer

Joined: Fri Apr 22, 2005 12:11 am
Posts: 537
Location: Seattle, WA
School project, 2d concept provided by school, 3d modeled character me, textured me, rig provided by school

LP 13k tri

2048x2048 texture, looking for feed back :)

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PostPosted: Sun Dec 11, 2016 2:38 am 
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Clinically Dead
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Think we'd need concept art and loops to be able to say anything really

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